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Zelda Type Beat - Video Game Trap Instrumental

Triforce by Surce Beats

Trap Type Beat03:46
5,00(1 rating)

Licenses for Triforce

Every license is untagged and royalty free. Credit required: Prod. by Surce Beats.

  • Buy 1, get 1 free

    Basic License

    $32.95

    Ideal for artists on a budget just getting started

    Streams
    250,000
    Copies
    2,500
    Commercial uses
    1
    Radio stations
    1
    Term
    Forever
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    Non-exclusive
  • Buy 1, get 2 free

    Standard License

    $49.95

    Great for emerging artists looking for audio quality

    Streams
    500,000
    Copies
    5,000
    Commercial uses
    2
    Radio stations
    10
    Term
    Forever
    Rights
    Non-exclusive
  • Buy 1, get 3 free

    Stems License

    $79.95

    Perfect for established artists needing more control

    Streams
    1,000,000
    Copies
    10,000
    Commercial uses
    3
    Radio stations
    50
    Term
    Forever
    Rights
    Non-exclusive
  • Buy 1, get 4 free

    Unlimited License

    $99.95

    Designed for professional artists with unlimited usage

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    Unlimited
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    Unlimited
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    Unlimited
    Radio stations
    Unlimited
    Term
    3 years
    Rights
    Non-exclusive
  • Buy 1, get 9 free

    Extended Unlimited

    $149.95

    Extended for professional artists with unlimited usage

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    Unlimited
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    Unlimited
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    Unlimited
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    Unlimited
    Term
    10 years
    Rights
    Non-exclusive

Full Exclusive Buyout

The beat is yours for full control of your project. You own full rights and the beat leaves the store.

$999.95

Trap - Triforce Instrumental (808 Mafia, Anthem, Hip Hop, Trap, Videogame Beat)

Video game trap type beat with brass stabs, a Zelda sample and three stacked 808s over double kicks: a bright, playful rap instrumental.

About this Video Game Trap Type Beat

Triforce is a video game trap type beat built like a boss fight. Three bass layers stack under the 808 so the low end carries weight without mud, a doubled kick punches through the middle, and the top runs on one hi-hat with Roland 808 cymbals, a stereo crash and a tom roller filling the gaps between sections. The melody side gives it character: an FM8 growl lead, a grind lead and brass stabs trading places, a chopped female vocal and a voice bell answering each phrase, and a Zelda sound sitting inside the loop as the hook. Cyber flash and uplifter effects mark the switch-ups, so the beat keeps changing shape without losing its bounce. Bright, playful and slightly unhinged: a cartoon villain beat that still knocks in a car.

Zelda type beat, Yeat type beat: the lane it walks

People searching a Zelda type beat want the reference to live in the beat, not only in the title, and that is what happens here: the game sample is the melodic hook. From there it leans into the hyper side of the 808 scene, close to what gets looked up in a Yeat type beat or a Ken Carson type beat, with the same taste for cartoon leads and drums that hit harder than the mood suggests. The brass stabs pull it back toward a Southside type beat and the 808 Mafia shelf, where a short horn figure and the low end do the talking. If you are after a nintendo type beat or an nes type beat with real drums underneath, the structure is here: the game sound is a layer on top of a finished trap arrangement, not a chip loop.

Where it fits in a track

The midrange stays open for a fast rap vocal and the hook works with nobody on top of it, which is why it suits a single verse plus a repeated hook. It also holds as an orchestral trap type beat for a gaming or anime themed cut, where the brass and the tom rolls carry the storytelling. Producers after an energetic video game trap beat for a stream intro or a trailer get the same thing: a loop with enough moving parts to survive three minutes untouched.

Triforce sits on the brighter side of the catalogue: videogame and chiptune instrumentals, anthem and hyperpop trap, and the 808 Mafia and Southside shelf are all one click away, ready to lease or to buy exclusively with untagged files delivered instantly.

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